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A downloadable story game

Buy Now$7.00 USD or more

In the murk of 19th Century Europe, two people went about their lives in a small town.

Two people, each in desperate need of each other, but don't even know it yet.

The world will never let them be together. Their bond would cross class, tradition, and even morality.

They are going to fall in love anyway.


Blood/Lust is a 2-player game of gothic horror and romance, about a vampire and a human who fall in love (or lust). An intimate and inevitably tragic game, Blood/Lust is about temptation, indulgence, sex,death, and transgression. 

The game is heavily inspired by a French short story from 1836 called La Morte Amoureuse, about a vampire who seduces a priest. As I discuss on the Details page at the end of the game, this inspiration drove me to explore the space of Vampires as embodiments of indulgence and temptation, rather than the more directly predatory demon-figures of Dracula or Carmilla. The game is also gender-neutral throughout, allowing any combination of romantic connection you might want to play.

The game is a mechanical relative of another of my games, TITAN/child, taking the base engine and adjusting it to have branching paths and a simplified rolling mechanic. It's a deep tonal and genre departure for the engine, which gives me confidence in the engine's flexibility. Check that game out too!

This game was originally designed for my Patreon, and is available in my Patreon Backlog, a collection of all of my Patreon games. The backlog can be accessed for a mere $10 per month.


Content Warnings: Death, Sex, Seduction/Manipulation, Food/Hunger, Domination

Purchase

Buy Now$7.00 USD or more

In order to download this story game you must purchase it at or above the minimum price of $7 USD. You will get access to the following files:

Blood-Lust.pdf 659 kB

Comments

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My wife and I went through this recently and found it enjoyable. The one thing though is there are some scene transition references which appear to be reversed, sending you down the wrong path. We just used logic but it’s something  that could be fixed easily.